AND YOU WERE THERE, and YOU were there....
He wakes up in the wrong place. That, he knows. He knows it the same way he knows his cheek is resting against stone, the way the air tastes like night time and high altitudes.
Slowly, he blinks his eyes open, staring at the wall of the alley for several long seconds until he realizes that's what it is. He's in an alley, with cobblestone paving, with architecture that he doesn't quite recognize. Everything aches, everything, from his crown to the bare soles of his feet.
He rolls onto his side, then it's onto all fours, onto one knee, stand. He doesn't walk so much as lose his balance in a forward direction, stumbling into the street in an emerald green suit that would be quite at home in 21st century Manhattan.
Slowly, he blinks his eyes open, staring at the wall of the alley for several long seconds until he realizes that's what it is. He's in an alley, with cobblestone paving, with architecture that he doesn't quite recognize. Everything aches, everything, from his crown to the bare soles of his feet.
He rolls onto his side, then it's onto all fours, onto one knee, stand. He doesn't walk so much as lose his balance in a forward direction, stumbling into the street in an emerald green suit that would be quite at home in 21st century Manhattan.
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He hears Neal a few moments before he sees him, the scraping shuffle that means exhaustion or injury or both. He steps forward with a hand on the sheathed hilt of his blade, just in case.
There's no pursuing attacker or sudden ambush, just one man struggling to remain upright. That could change any second, but Zerxus likes to meet the challenge directly ahead of him first, for better or worse. His hand drifts from the gleaming silver pommel, and he reaches out instead.
"Are you all right?"
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Neal reaches one hand out to touch Zerxus's temple, instead touching empty air and grazing a curl. His hands and eyes won't align properly. "Where did they go?"
Where did what go?
"I know you." It's not the realization of a drunk or the hallucination of an addict. It's soft, serious, and Neal's very blue gaze lands on Zerxus with unfocused intensity. "I know you. I know who you are."
So why can he not think of the man's name?
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"Most people do." The words are soft and steady, but there's a furrow to his brow; this feels strange, in way he can't quite define. But there's time to figure out when they aren't out in the open like this. "Can you walk?"
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He looks around, trying for some reason to peg their location by architecture, but it's not... right. It's beautiful, profoundly beautiful, everything in their immediate surroundings and the view down the long, smooth, comparatively quiet city street.
Compared to what.
The strangely colored lights that illuminate the road as things get darker draw his attention and fascination. He's never seen anything like them, but he doesn't know how he knows that, or if it's even true.
"Where are we?"
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Theoretically they'd answer to him regardless, but he's been circumvented before. When, for instance, people who can do high-level memory tampering are involved.
By the time his eyes dart back to Neal, his gaze has gone stormy. "Does the name 'Avalir' ring any bells at all?"
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Avalir. Avalir. He closes his eyes and gives his head a tiny shake.
"Avalon sounds... familiar, but I don't know why."
It has not yet occurred to him to be worried about this.
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Where, is the problem. The tower is his sanctum but it's ultimately the property of the city, beholden to the Septarion. (Who may not be involved at all - there are certainly enough power-hungry mages with their own agendas - but he can't take that chance.) He can't go to Patia or Cerrit, at least not yet; Nydas and Quay can't house a potential fugitive; the Oracles are kind but not particularly intimidating...
"...Do you know if you're claustrophobic?" He's already steering him, very gently, towards the direction they'll need if this plan doesn't blow up in his face immediately.
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(Another, different, still-beautiful stranger, a world carved from shades of moonlight and cloud--
I can't let it happen, and I can't stop any of them.)
He reaches up and puts a hand on his chest, feeling the weight and bump of an amulet or pendant of some kind.
"I--" He pauses, startled into brief silence. "I don't. I can't remember. I don't think I am, but I can't remember."
He nips his lower lip between his teeth briefly. Forces himself to take a breath through the tension creeping up from his gut to his throat. "Why can't I remember? What should I remember?"
(I want to be with him again, with them both, but not like that. I know this isn't what you would choose, but I can't send you back. I can only give you somewhere with purpose to go.)
He reaches out to hang on to Zerxus and still stumbles a little as he loses his balance under the weight of the voice.
Something underneath his skin feels hot, but in a way that clarifies. His eyes glimmer and then outright glow a pale blue-white as his appearance changes. Unruly blonde hair, freckles, green eyes, a narrow face with a sharp nose. It happens in a blink, a blink of a blink: the briefest surge of Celestial power and a shimmer across the newcomer's skin, and suddenly Zerxus is helping support a very different man.
Carried in the glow for a blink of a blink is a voice Zerxus knows better than his own heart, saying something he can't hear.
Neal starts to drop to one knee. "What just..."
"Ho there, First Knight."
The hail comes from behind them.
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Feeling Neal weaken beneath his hands is enough to jar him into the present, and he kneels down with him just as he hears that voice. It's a familiar one, but that doesn't put him at ease; Neal will see the flash of annoyance and then a stern mask of professionalism as he looks up.
"Hello, Lieutenant." Findras's second in command is a powerful eldritch knight, but not a particularly kind or delicate one. Zerxus isn't exactly popular with the Spellguard - a terrestrial paladin being promoted over their heads never would be - but most of them are at least subtle about it. "I didn't realise you were doing night patrols."
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The lieutenant inclines his head in a gesture that is at least professionally respectful. He traces Neal with his eyes, something briefly hard and unreadable in them before he looks at Zerxus properly. "More out for a walk than doing a patrol. Everything all right?"
An angel, Neal thinks muzzily. He spoke to an angel about stopping something from happening. He finally looks up at the newcomer and there's... familiarity. Vague and formless, but present. This man is an enemy, Neal knows. He knows, and he doesn't know why. He feels like he has bits of glass buried in his brain.
"I didn't know you'd started playing escort to drunks."
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He was ready to take the question at face value, to avoid asking why a casual stroll required armour, to pretend there's real trust between them.
Usually, he'd do that anyway. He's too tired to get in useless arguments at this point, too adept at ignoring the righteous indignation that flares hot in his chest. Except - he'd felt so much younger, for a moment. He can almost hear Evandrin murmuring that he understands, almost see that proud, exasperated smile -
"If that's how you dismiss victims, I can see why Findras keeps you on the edges of the city."
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The new stranger chuckles quietly. "Oh, he's not a victim. I'm familiar with this one."
Neal shifts toward Zerxus, almost purposefully leaning against him now. Neal doesn't know his appearance has changed, doesn't consider that an altered face, instinctive or otherwise, doesn't do much good if the person trying to hide is still wearing a distinctive three-piece suit.
"You have the advantage then," Neal says. "I don't know you."
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If that's what the Lieutenant assumes, well. That's on him.
He certainly looks confident as he swaggers forward, cockily graceful. "No? They weren't entirely useless, then."
It's as good as confirmation, dropping like lead in his stomach. Zerxus isn't worried about besting this man in a fair fight, but he can't face the city itself and expect to win.
The Telepathic Bond isn't active, but Tempus is circling the city less than a mile away. Find the closest member of the Ring of Brass and bring them here. He'd prefer Nydas or Cerrit, but that doesn't matter right now; he doesn't know how long he can stall.
"So you've been hunting some sort of fugitive, and I haven't heard about it?"
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It helps that whatever instinct drove the casting of the first illusion resurfaces with another soft, whispering glow, pulsing over Neal's skin and making the borrowed face disappear. "I'm not a fugitive. I was sent here for a reason."
The lieutenant smiles slowly. "Well. That's interesting. No, he's not a fugitive, First Knight. He's just part of a pet project a few mages have been working on. I can escort him home."
No, Neal thinks, but god there's a fear in him that makes it hard to breathe. No, no, he doesn't want to go with this man, he doesn't know what will happen but he knows it won't be good.
"I can't go home," he says, and knows that's true too, but also doesn't know why. He can't, but he can get himself and his shepherd out of here. He knows he can. Somehow, somehow, how?
The lieutenant takes a slow step forward, his hand drifting to his weapon.
Somehow that breaks through Neal's panicked static.
"No," he says. This time it's soft but steady, absolute, and there's a second vocal layer that rings around them in someone else's voice. The voice of the angel that Neal doesn't remember.
With a sharp boom of thunder, he and Zerxus are suddenly a good ninety feet down the road, reappearing in time to see the lieutenant hit the wall of the nearest building and then the ground.
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The moment that hand falls to the hilt of his sword, Zerxus has raised his own and cast Sanctuary on Neal. His next move should be to -
It feels like everything freezes, when Neal speaks once more with that strange, celestial echo. Zerxus couldn't move if he tried, so it's fortunate that the spells works as intended. Tearing his gaze away from the threat is reckless, it's stupid, but he can't help it; he stares at Neal with wide, stunned eyes.
"What - "
"Oh, now that is interesting. Not one of your tricks, was it, Sir Illerez?"
That's a new voice, low and silken as the wizard steps from the alley just beyond them, robes unnaturally still in the gentle night breeze. Zerxus doesn't recognise them straight off, but the gleaming necklace marks them as Ring of Silver. Dean of Enchantment, if he had to guess.
"It wasn't, no." His voice remains steady, but there's a rough edge to it. Fine; let them think it's because he's nervous, or questioning himself. Let them think he doesn't know exactly what he wants to do, if only in the broadest strokes. "It seems to me like your project isn't keen on continuing his work with you - and I'm sure that's his decision to make?"
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Someone else steps from between two buildings across the street, in the same kind of robes. Clearly not of rank with the first wizard but equally clearly their ally.
"Mr Caffrey," the newest stranger says. He feels something constrict in him. He can feel himself going numb at the sound of the name, and when a glance confirms that his shepherd, the lieutenant, and the first wizard don't react--it's his. Mr Caffrey, that's him. And the world is going rapidly fuzzy around him as the stranger says something else he can't quite hear.
What he says is, "Come here, now."
Neal silently steps forward, resistance fading out after a brief surge of horrified surprised.
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"No, that's not going to happen." As he speaks, his other hand finally drifts to the hilt of his sword. It's one last warning, because he really doesn't want this to end in bloodshed if it doesn't need to.
But he is rapidly losing his patience.
The lieutenant has caught up to them, at this point, and has his own blade pointed towards them, lazily shifting from one to the other. "Is this truly the hill you wish to die on, First Knight?"
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"He's not going to die on it," Neal says softly. He doesn't know how he knows that, except that he's going to try and figure out how the fuck he helped the first time and do that again. A deep breath. "You might, though."
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"No one needs to die here," he says, and he draws his Holy Avenger in a burst of divine light, crackling and shimmering around the blade. "But please keep in mind: between the three of us, I'm the one with healing magic."
His reserves are lower than he'd like, but he's worked with worse.
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Help me help him. Help me remember why I'm here.
"Who are you talking to?" It's the first wizard this time, fixing on Neal with sudden intense focus.
"Help me," he says, quietly, but his otherworldly echo is anything but quiet. Celestial light swirls around his free hand and weaves itself into a long, thin, glittering sword that looks made from ice frozen impossibly around flames, a dark orange flicker in the depths of the blade.
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He casts one last thought to Tempus, who still isn't in range, who may not have found anyone yet.
Then he falls into a stance that's painfully familiar, back to back with someone he knows he can trust. He can question why he knows that later, why any of this is happening; right now, he needs to be a knight.
"I am giving you one final warning." They're outnumbered, at least one wizard here is a more powerful enchanter than Patia, and he has no idea what his own ally is capable of. This is reckless idealism in its purest form and it could easily get them both killed, or worse.
For the first time in perhaps a month, Zerxus smiles.
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Doesn't matter. All at once, the lieutenant is in motion and the wizards fall back slightly, spells lighting up at their fingertips.
The voice is in his head again. Hold them off, it says, and he feels strangely capable of doing just that. Something is going to happen, he doesn't know what, but he has to hold them off until it can.
"Dibs on the one I threw against the wall."
The lieutenant growls and comes in swinging.
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A slash of his hand is all it takes to make the streak of lightning fizzle to nothing, but that's his last Counterspell and the Dean is still casting. He just has to move, raising his sword and dashing forward -
The psychic lance sears right through him. The pain could be forged through, the taste of copper in his mouth is hardly new, but he can't move.
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It's not his voice.
All at once, it's like he's tipping backward into the quiet dark, wrapped in something heavy and blinding. Something to protect him from what's happening out there, mentally speaking. Something to make sure he stays out of the way as the patron he unknowingly serves does what needs to be done to protect the man it loves.
Whenever Neal starts to come back to consciousness, it'll be after Evandrin checks out.
And in the mean time, Evandrin in Neal's body is at Zerxus's side in a breath, his landing in front of his husband sending out a blast of energy from Destructive Wave that washes over their enemies in a roar of thunder and starlight. 5d6 radiant and 5d6 thunder damage and these fuckers get knocked prone on a failed con save.
Neal had checked out. The presence there now is a few steps shy of godly.
Bitches.
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Things change so quickly in the heat of battle, and usually he keeps up with it, but even once his limbs jerk back into motion it feels like he's moving through molasses as he turns to just stare.
"Ev - "
He'd forgotten about the lieutenant, who's charging them with two rapiers. There's no time to think or consider; Zerxus steps between them, sword whipping upwards with unnatural speed as it catches both strikes.
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